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Surgical bed

I'm back in track with UE4. Quick real time renders with first asset from the scene I'm working on right now. No HP, only chamfered LP and face weighted normals + normal details. 2 meshes with 2x2k mats, normal, albedo and RMA masks. Much fun with new workflow, I hope you guys like it, I am waiting for c&c.
Cheers :)